The same basic investment rules as in the last post apply to flying anomalies in 0.0.
First you need a suitable ship that means a battleship with mostly T2 equipment, the guns or bays can stay T1 for the first month or so.
This means an investment of at least 600 million for example for a Raven_Navy_Issue plus an investment of 90 million for the Noctis which is looting the anomalie afterwards.
Due to the changes of rubicon you could use instead of the noctis a mobile tractor unit which will not be agressed by the rats and can start to collect the loot from the beginning. In addition to that you can use a destroy who has a few salvagers equipped and than replace the slow and helpless noctis at the salvaging part.
Nevertheless due to the warpspeed changes your battleship is a big shiny chunk of metal which can simply die to a small ship like a bomber like it happens here.
But I will not talk about how stupid people in shiny ships act in 0.0 or how good intel works.
I just explain the basic investment and risks behind this adventure.
So your goal is still to buy a plex a month. A T2 fitted battleship cost around 600 million based on your race you can buy cheaper ones, to fly this ship and survive in eat you need at least 3 month of training.
That means 600 million for the bs + 90 million for the noctis + 4-7 million transport costs or 7 million for a tractor unit + 5 million for a destroyer.
For the first calculation it means a pure investment of 694 million, for the second option 612 million.
What can expect to earn out a anomalie in 0.0?
That is different but with low skills you can run a hub or a forsaken hub in around 30 minutes that results in tick of 12 million poor cash without loot. Therfore you just need around 17 hours a month to achieve your goal. But please think in the first place how do you get a 600 million ship where does the isk come from for this investment???
Sonntag, 22. Dezember 2013
Samstag, 21. Dezember 2013
Ratting in 0.0
Let´s start with the holy grail. If you are new in EVE everyone tells you if you like to make alot of isk skill for a good ship and than with around 4 million skillpoints or more get into nullsec there lays the isk.
First thats not true and I can proof it.
Thanks to the api key of EVE online everyhting what you are doing ingame can and will be monitored the api key is just a mirror of it. And thanks to some players who have the knowledge of how to integrated and analyse this data they created tools like eve-central or eve-marketdata.
Eve-marketdata has a little tool which shows us where are the most products are traded and than puts this stations in a ranking.
The ranking clearly shows that the first six stations are well known high sec stations and than on the 7th place followed by the first 0.0 station which is the main trading hub of the goonswarm federation. Looking at the data the 0.0 station VFK-IV 754 billion trading volume nearly the same trading voulume like Oursulaert a trading station in gallente space. The first 6 trading stations in this ranking have a trading volume of around 43 trillion isk and than comes the rest of the ranking with 5705 ranked stations.
So back to 0.0 and how you get there.
First you need at least a battlecruiser with decent skills so you can atleast run the belts and make if you are lucky a 8 million tick, tick means every 20mins you receive a certain amount of isk.
Training for this ship means at least six weeks of training, 2 months if you want to have even the weapons in t2 which you will need.
The investment for a nice t1 battlecrusiser like the drake lies around 60 million with fitting. This are just benchmarks I don`t talk about fittings in here.
Than you have a ship with which you can run belts the easiest thing in 0.0. But you went to 0.0 to make is you want to run anomalies and get at least a 12 million tick or run plexes to find bpcs for faction battleships like the Nightmare which will bring you a few hundred million.
But here it comes first of all how do you get your ship into 0.0? Can you fly with your tiny drake and your current low skills a anomalie? Are there any other risks?
The answer is, there are plenty of ways to get a ship into 0.0, second no you can`t unless you want to buy a new battlecruiser everyday and third, yes.
Getting a battlecrusier into 0.0 as a new player you need to be a member of the sov holder, than you need someone who flys your ship down to 0.0 or you do it yourself. If you like to do it yourself you can take the risk and fly it thru low sec maybe the citizens^^ there are asleep and let you thru or you die pretty quickly. You jump it down with your carrier, an investment of more than a billion of isk and at least 3 month of training or you jump it down with your jumpfreigher a investment of at least 5 billion and a training of more than 3 months with pretty expensive skillbooks.
Hopefully you have someone in your new alliance who jumps the stuff down to your new homesystem. Now you have a 60 million ship in the hostile space of 0.0 where you can only run the belts.
You start ratting than 10 minutes later someone in intel says a hostile ship entered your space. First rule any pve ship needs to dock immedialty or go save, that means no isk for you and a tick of 0 isk.
Second rule everyone who hides can defend the system too, so you need to reship into something else at least a hero tackle, a small frigate which tackles the incoming hostile ship, again an investment of at least 2 million and a low chance of survival.
Killing incoming hostiles means most of the time setting up a gatecamp and wait, during this time you earn no isk you just lose time.
So you wait until the hostile is dead, logged off or you died and need to setup a new clone for a small amount of isk like 500k or so.
Your goal for a plex is still 20 million a day. You spent 60 million on the ship, 4-7 million for the jump which was done by one of your new alliance members and 2 million for a tackle ship. That means you need to receive in the best case 666 million in the first month of 0.0 live to buy one plex.
You can make in theorie 24 million an hour, without loot, that means you need to rat 28 hours a month to receive a plex, roughly an hour a day.
Depending on where your 0.0 space its located it could be easy task or if you have frequent "visitors" it could be an intersting^^ task. By the way you still haven´t done anything for yourself to enjoy the game you just work for a plex, like a hamster in the wheel.
First thats not true and I can proof it.
Thanks to the api key of EVE online everyhting what you are doing ingame can and will be monitored the api key is just a mirror of it. And thanks to some players who have the knowledge of how to integrated and analyse this data they created tools like eve-central or eve-marketdata.
Eve-marketdata has a little tool which shows us where are the most products are traded and than puts this stations in a ranking.
The ranking clearly shows that the first six stations are well known high sec stations and than on the 7th place followed by the first 0.0 station which is the main trading hub of the goonswarm federation. Looking at the data the 0.0 station VFK-IV 754 billion trading volume nearly the same trading voulume like Oursulaert a trading station in gallente space. The first 6 trading stations in this ranking have a trading volume of around 43 trillion isk and than comes the rest of the ranking with 5705 ranked stations.
So back to 0.0 and how you get there.
First you need at least a battlecruiser with decent skills so you can atleast run the belts and make if you are lucky a 8 million tick, tick means every 20mins you receive a certain amount of isk.
Training for this ship means at least six weeks of training, 2 months if you want to have even the weapons in t2 which you will need.
The investment for a nice t1 battlecrusiser like the drake lies around 60 million with fitting. This are just benchmarks I don`t talk about fittings in here.
Than you have a ship with which you can run belts the easiest thing in 0.0. But you went to 0.0 to make is you want to run anomalies and get at least a 12 million tick or run plexes to find bpcs for faction battleships like the Nightmare which will bring you a few hundred million.
But here it comes first of all how do you get your ship into 0.0? Can you fly with your tiny drake and your current low skills a anomalie? Are there any other risks?
The answer is, there are plenty of ways to get a ship into 0.0, second no you can`t unless you want to buy a new battlecruiser everyday and third, yes.
Getting a battlecrusier into 0.0 as a new player you need to be a member of the sov holder, than you need someone who flys your ship down to 0.0 or you do it yourself. If you like to do it yourself you can take the risk and fly it thru low sec maybe the citizens^^ there are asleep and let you thru or you die pretty quickly. You jump it down with your carrier, an investment of more than a billion of isk and at least 3 month of training or you jump it down with your jumpfreigher a investment of at least 5 billion and a training of more than 3 months with pretty expensive skillbooks.
Hopefully you have someone in your new alliance who jumps the stuff down to your new homesystem. Now you have a 60 million ship in the hostile space of 0.0 where you can only run the belts.
You start ratting than 10 minutes later someone in intel says a hostile ship entered your space. First rule any pve ship needs to dock immedialty or go save, that means no isk for you and a tick of 0 isk.
Second rule everyone who hides can defend the system too, so you need to reship into something else at least a hero tackle, a small frigate which tackles the incoming hostile ship, again an investment of at least 2 million and a low chance of survival.
Killing incoming hostiles means most of the time setting up a gatecamp and wait, during this time you earn no isk you just lose time.
So you wait until the hostile is dead, logged off or you died and need to setup a new clone for a small amount of isk like 500k or so.
Your goal for a plex is still 20 million a day. You spent 60 million on the ship, 4-7 million for the jump which was done by one of your new alliance members and 2 million for a tackle ship. That means you need to receive in the best case 666 million in the first month of 0.0 live to buy one plex.
You can make in theorie 24 million an hour, without loot, that means you need to rat 28 hours a month to receive a plex, roughly an hour a day.
Depending on where your 0.0 space its located it could be easy task or if you have frequent "visitors" it could be an intersting^^ task. By the way you still haven´t done anything for yourself to enjoy the game you just work for a plex, like a hamster in the wheel.
Goals in EVE
If you start playing EVE everything is new everything is interesting. You understand fast that this game is slow skills are trained in real time therefore you begin setting up goals for yourself.
Everyone has a different goal ingame, but most people aim for earning a plex a month.
The price for a plex is currently around 600 million isk. You can buy a plex with real money via the EVE online webpage and than redeem it in your account or you can buy it with the ingame currency isk from the market for the current marketprice which fluctates like every other product on this market.
Many players even myself first goal was plexing the account so you don`t need to pay real money for the game.
On the one hand its great to pay a game with a ingame currency instead of paying real money, but how do you get this vast amount of isk and do you have still time to enjoy the game?
During my time in EVE, now more than two years, I´ve met many people who set up this goal and tried to fullfill it in no time. For most of them this game ended in work instead of fun. Like a smal hamster in his wheel they followed there goal and worked hard for it but lost the fun ingame.
The calculation behind this goal is easy. 600 million within 30 days for one account, that means you need to earn 20 million isk a day to pay just for the game.
In the following post I will show you what methods are around in EVE to fullfill this goal and how I did it.
Everyone has a different goal ingame, but most people aim for earning a plex a month.
The price for a plex is currently around 600 million isk. You can buy a plex with real money via the EVE online webpage and than redeem it in your account or you can buy it with the ingame currency isk from the market for the current marketprice which fluctates like every other product on this market.
Many players even myself first goal was plexing the account so you don`t need to pay real money for the game.
On the one hand its great to pay a game with a ingame currency instead of paying real money, but how do you get this vast amount of isk and do you have still time to enjoy the game?
During my time in EVE, now more than two years, I´ve met many people who set up this goal and tried to fullfill it in no time. For most of them this game ended in work instead of fun. Like a smal hamster in his wheel they followed there goal and worked hard for it but lost the fun ingame.
The calculation behind this goal is easy. 600 million within 30 days for one account, that means you need to earn 20 million isk a day to pay just for the game.
In the following post I will show you what methods are around in EVE to fullfill this goal and how I did it.
Montag, 4. November 2013
Time/Zeit
A
day has 24 hours nothing more nothing less. You can sit 24 hours in front of
your desktop play EVE achieve things and see time pass by. Or you can use your
knowledge about precious time and be efficient in using it to receive the most
out of it.
EVE is in comparison to any MMOs a slow game, but the time rule can be transferred to any game in this universe, literally to any activity in this world.
Everything takes time this is a fact. The less time you need to achieve thinks the more time you have to do other things, things you like. Time is precious so use it the right way.
In EVE you need time to skill, you need time to travel, to fight, to receive stuff, to mine, whatever.
Trading is one of the few things in EVE which doesn’t need much time and gives you a lot of ISK.
It needs a few skills, you can start trading from the beginning and it doesn’t need much to invest into it. Currently I need for trading per day around 45 minutes or less, with the result of earning approximately a 100 million ISK per day per trader alt.
Trading is risk free unless you are dumb, drunk or inattentive. You can start with a few million or a few billion it isn’t important. ISK creates ISK that works for small amounts and for great amounts of ISK.
Ein Tag hat genau 24 Stunden nicht mehr und nicht weniger. Man kann 24 Stunden vor dem Bildschirm sitzen EVE spielen Dinge erreichen und die Zeit vorbei ziehen lassen. Oder man kann sein Wissen, das zeit kostbar ist, dazu nutzen eben diese Zeit so effizient wie möglich zu nutzen.
EVE ist im Vegleich zu anderen MMOs ein langsames Spiel, aber das Gesetz der Zeit kann auf jedes Spiel in diesem Universum übertragen werden, sogar auf jede Aktivität in dieser Welt.
Alles braucht Zeit das ist ein Bestandteil von Zeit. Je weniger Zeit man benötigt um Dinge zu erreichten umso mehr Zeit hat man um anderes zu tun, Dinge die einem mehr liegen. Zeit ist kostbar nutzt sie also richtig.
In EVE braucht es Zeit neue Fähigkeiten zu lernen, braucht es Zeit zu Reisen, zu kämpfen, Gegenstände zu erhalten, Bergbau zu betreiben, was auch immer mit seiner Zeit an zu fangen.
Handeln ist eine der wenigen Tätigkeiten die wenig Zeit benötigt, aber viel ISK einbringt. Um in EVE Handeln zu können bedarf es ein paar Fähigkeiten, aber man kann eigentlich von Anfang an handeln ohne viel Isk investieren zu müssen.
Derzeit brauche ich für mein tägliches Handeln um die 45 Minuten wenn nicht gar weniger, mit dem Resultat ungefähr 100 Millionen Isk pro Tag pro Händler zu verdienen.
Zu Handeln ist frei von Risiko außer man stellt sich Dumm an, ist betrunken oder abgelenkt. Um mit dem Handeln zu beginnen kann man entweder einige Millionen oder einige Milliarden Isk investieren die Menge des eingesetzen Kapitals ist zu Beginn unwichtig. Isk produziert Isk das lässt sich auf kleine Menge wie auch auf große Menge übertragen.
EVE is in comparison to any MMOs a slow game, but the time rule can be transferred to any game in this universe, literally to any activity in this world.
Everything takes time this is a fact. The less time you need to achieve thinks the more time you have to do other things, things you like. Time is precious so use it the right way.
In EVE you need time to skill, you need time to travel, to fight, to receive stuff, to mine, whatever.
Trading is one of the few things in EVE which doesn’t need much time and gives you a lot of ISK.
It needs a few skills, you can start trading from the beginning and it doesn’t need much to invest into it. Currently I need for trading per day around 45 minutes or less, with the result of earning approximately a 100 million ISK per day per trader alt.
Trading is risk free unless you are dumb, drunk or inattentive. You can start with a few million or a few billion it isn’t important. ISK creates ISK that works for small amounts and for great amounts of ISK.
Ein Tag hat genau 24 Stunden nicht mehr und nicht weniger. Man kann 24 Stunden vor dem Bildschirm sitzen EVE spielen Dinge erreichen und die Zeit vorbei ziehen lassen. Oder man kann sein Wissen, das zeit kostbar ist, dazu nutzen eben diese Zeit so effizient wie möglich zu nutzen.
EVE ist im Vegleich zu anderen MMOs ein langsames Spiel, aber das Gesetz der Zeit kann auf jedes Spiel in diesem Universum übertragen werden, sogar auf jede Aktivität in dieser Welt.
Alles braucht Zeit das ist ein Bestandteil von Zeit. Je weniger Zeit man benötigt um Dinge zu erreichten umso mehr Zeit hat man um anderes zu tun, Dinge die einem mehr liegen. Zeit ist kostbar nutzt sie also richtig.
In EVE braucht es Zeit neue Fähigkeiten zu lernen, braucht es Zeit zu Reisen, zu kämpfen, Gegenstände zu erhalten, Bergbau zu betreiben, was auch immer mit seiner Zeit an zu fangen.
Handeln ist eine der wenigen Tätigkeiten die wenig Zeit benötigt, aber viel ISK einbringt. Um in EVE Handeln zu können bedarf es ein paar Fähigkeiten, aber man kann eigentlich von Anfang an handeln ohne viel Isk investieren zu müssen.
Derzeit brauche ich für mein tägliches Handeln um die 45 Minuten wenn nicht gar weniger, mit dem Resultat ungefähr 100 Millionen Isk pro Tag pro Händler zu verdienen.
Zu Handeln ist frei von Risiko außer man stellt sich Dumm an, ist betrunken oder abgelenkt. Um mit dem Handeln zu beginnen kann man entweder einige Millionen oder einige Milliarden Isk investieren die Menge des eingesetzen Kapitals ist zu Beginn unwichtig. Isk produziert Isk das lässt sich auf kleine Menge wie auch auf große Menge übertragen.
Resources/Ressourcen
What is the most important resource in EVE?
Is it ISK?
Is it the so called “trust”?
Or is it friends?
Is it experience?
Are it assets?
Is it intellect?
Is it the so called “trust”?
Or is it friends?
Is it experience?
Are it assets?
Is it intellect?
Is it patience?
…
…
It is time!
Was ist das wichtigste Wirtschaftsgut in EVE?
Ist es ISK?
Ist es Vertrauen?
Oder Freunde?
Ist es Erfahrung?
Ist es Vermögen?
Ist es Intellekt?
Ist es Vertrauen?
Oder Freunde?
Ist es Erfahrung?
Ist es Vermögen?
Ist es Intellekt?
Ist es Geduld?
Es ist Zeit!
The Beginning/Der Anfang
I´m
a trader with the experience of more than a year trading in EVE. I´ve seen all
the different aspects of trading, therefore I think I can give good advice how
to trade in EVE. Last month many players in EVE asked me for advice in trading.
I started a small lecture which was pretty successful. Now I try to use this
blog to give a broader audience the possibility to learn more about trading in
EVE and to use it in their favor.
Hopefully I have enough time to blog frequently in English and German. But my real life has still top priority.
Ich bin seit einem Jahr Händler in EVE. Während dieser Zeit habe ich alle unterschiedlichen Aspekte des handelns in EVE gesehen und denke daher das ich jedem interessierten gute Ratschläge in diesem Bereich geben kann.
In den letzten Monaten sind immer wieder Spieler an mich herangetreten und haben mich gefragt wie handeln in EVE überhaupt funktioniert und wie sie ISK damit verdienen können. Daraus ist eine kleine Vorlesung entstanden die ich via Teamspeak an ein interessiertes Publikum weiter gegeben habe. Um jedoch eine breitere Masse an Spielern zu werde ich ab sofort diesen Blog dazu nutzen.
Hopefully I have enough time to blog frequently in English and German. But my real life has still top priority.
Ich bin seit einem Jahr Händler in EVE. Während dieser Zeit habe ich alle unterschiedlichen Aspekte des handelns in EVE gesehen und denke daher das ich jedem interessierten gute Ratschläge in diesem Bereich geben kann.
In den letzten Monaten sind immer wieder Spieler an mich herangetreten und haben mich gefragt wie handeln in EVE überhaupt funktioniert und wie sie ISK damit verdienen können. Daraus ist eine kleine Vorlesung entstanden die ich via Teamspeak an ein interessiertes Publikum weiter gegeben habe. Um jedoch eine breitere Masse an Spielern zu werde ich ab sofort diesen Blog dazu nutzen.
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