The same basic investment rules as in the last post apply to flying anomalies in 0.0.
First you need a suitable ship that means a battleship with mostly T2 equipment, the guns or bays can stay T1 for the first month or so.
This means an investment of at least 600 million for example for a Raven_Navy_Issue plus an investment of 90 million for the Noctis which is looting the anomalie afterwards.
Due to the changes of rubicon you could use instead of the noctis a mobile tractor unit which will not be agressed by the rats and can start to collect the loot from the beginning. In addition to that you can use a destroy who has a few salvagers equipped and than replace the slow and helpless noctis at the salvaging part.
Nevertheless due to the warpspeed changes your battleship is a big shiny chunk of metal which can simply die to a small ship like a bomber like it happens here.
But I will not talk about how stupid people in shiny ships act in 0.0 or how good intel works.
I just explain the basic investment and risks behind this adventure.
So your goal is still to buy a plex a month. A T2 fitted battleship cost around 600 million based on your race you can buy cheaper ones, to fly this ship and survive in eat you need at least 3 month of training.
That means 600 million for the bs + 90 million for the noctis + 4-7 million transport costs or 7 million for a tractor unit + 5 million for a destroyer.
For the first calculation it means a pure investment of 694 million, for the second option 612 million.
What can expect to earn out a anomalie in 0.0?
That is different but with low skills you can run a hub or a forsaken hub in around 30 minutes that results in tick of 12 million poor cash without loot. Therfore you just need around 17 hours a month to achieve your goal. But please think in the first place how do you get a 600 million ship where does the isk come from for this investment???
Sonntag, 22. Dezember 2013
Samstag, 21. Dezember 2013
Ratting in 0.0
Let´s start with the holy grail. If you are new in EVE everyone tells you if you like to make alot of isk skill for a good ship and than with around 4 million skillpoints or more get into nullsec there lays the isk.
First thats not true and I can proof it.
Thanks to the api key of EVE online everyhting what you are doing ingame can and will be monitored the api key is just a mirror of it. And thanks to some players who have the knowledge of how to integrated and analyse this data they created tools like eve-central or eve-marketdata.
Eve-marketdata has a little tool which shows us where are the most products are traded and than puts this stations in a ranking.
The ranking clearly shows that the first six stations are well known high sec stations and than on the 7th place followed by the first 0.0 station which is the main trading hub of the goonswarm federation. Looking at the data the 0.0 station VFK-IV 754 billion trading volume nearly the same trading voulume like Oursulaert a trading station in gallente space. The first 6 trading stations in this ranking have a trading volume of around 43 trillion isk and than comes the rest of the ranking with 5705 ranked stations.
So back to 0.0 and how you get there.
First you need at least a battlecruiser with decent skills so you can atleast run the belts and make if you are lucky a 8 million tick, tick means every 20mins you receive a certain amount of isk.
Training for this ship means at least six weeks of training, 2 months if you want to have even the weapons in t2 which you will need.
The investment for a nice t1 battlecrusiser like the drake lies around 60 million with fitting. This are just benchmarks I don`t talk about fittings in here.
Than you have a ship with which you can run belts the easiest thing in 0.0. But you went to 0.0 to make is you want to run anomalies and get at least a 12 million tick or run plexes to find bpcs for faction battleships like the Nightmare which will bring you a few hundred million.
But here it comes first of all how do you get your ship into 0.0? Can you fly with your tiny drake and your current low skills a anomalie? Are there any other risks?
The answer is, there are plenty of ways to get a ship into 0.0, second no you can`t unless you want to buy a new battlecruiser everyday and third, yes.
Getting a battlecrusier into 0.0 as a new player you need to be a member of the sov holder, than you need someone who flys your ship down to 0.0 or you do it yourself. If you like to do it yourself you can take the risk and fly it thru low sec maybe the citizens^^ there are asleep and let you thru or you die pretty quickly. You jump it down with your carrier, an investment of more than a billion of isk and at least 3 month of training or you jump it down with your jumpfreigher a investment of at least 5 billion and a training of more than 3 months with pretty expensive skillbooks.
Hopefully you have someone in your new alliance who jumps the stuff down to your new homesystem. Now you have a 60 million ship in the hostile space of 0.0 where you can only run the belts.
You start ratting than 10 minutes later someone in intel says a hostile ship entered your space. First rule any pve ship needs to dock immedialty or go save, that means no isk for you and a tick of 0 isk.
Second rule everyone who hides can defend the system too, so you need to reship into something else at least a hero tackle, a small frigate which tackles the incoming hostile ship, again an investment of at least 2 million and a low chance of survival.
Killing incoming hostiles means most of the time setting up a gatecamp and wait, during this time you earn no isk you just lose time.
So you wait until the hostile is dead, logged off or you died and need to setup a new clone for a small amount of isk like 500k or so.
Your goal for a plex is still 20 million a day. You spent 60 million on the ship, 4-7 million for the jump which was done by one of your new alliance members and 2 million for a tackle ship. That means you need to receive in the best case 666 million in the first month of 0.0 live to buy one plex.
You can make in theorie 24 million an hour, without loot, that means you need to rat 28 hours a month to receive a plex, roughly an hour a day.
Depending on where your 0.0 space its located it could be easy task or if you have frequent "visitors" it could be an intersting^^ task. By the way you still haven´t done anything for yourself to enjoy the game you just work for a plex, like a hamster in the wheel.
First thats not true and I can proof it.
Thanks to the api key of EVE online everyhting what you are doing ingame can and will be monitored the api key is just a mirror of it. And thanks to some players who have the knowledge of how to integrated and analyse this data they created tools like eve-central or eve-marketdata.
Eve-marketdata has a little tool which shows us where are the most products are traded and than puts this stations in a ranking.
The ranking clearly shows that the first six stations are well known high sec stations and than on the 7th place followed by the first 0.0 station which is the main trading hub of the goonswarm federation. Looking at the data the 0.0 station VFK-IV 754 billion trading volume nearly the same trading voulume like Oursulaert a trading station in gallente space. The first 6 trading stations in this ranking have a trading volume of around 43 trillion isk and than comes the rest of the ranking with 5705 ranked stations.
So back to 0.0 and how you get there.
First you need at least a battlecruiser with decent skills so you can atleast run the belts and make if you are lucky a 8 million tick, tick means every 20mins you receive a certain amount of isk.
Training for this ship means at least six weeks of training, 2 months if you want to have even the weapons in t2 which you will need.
The investment for a nice t1 battlecrusiser like the drake lies around 60 million with fitting. This are just benchmarks I don`t talk about fittings in here.
Than you have a ship with which you can run belts the easiest thing in 0.0. But you went to 0.0 to make is you want to run anomalies and get at least a 12 million tick or run plexes to find bpcs for faction battleships like the Nightmare which will bring you a few hundred million.
But here it comes first of all how do you get your ship into 0.0? Can you fly with your tiny drake and your current low skills a anomalie? Are there any other risks?
The answer is, there are plenty of ways to get a ship into 0.0, second no you can`t unless you want to buy a new battlecruiser everyday and third, yes.
Getting a battlecrusier into 0.0 as a new player you need to be a member of the sov holder, than you need someone who flys your ship down to 0.0 or you do it yourself. If you like to do it yourself you can take the risk and fly it thru low sec maybe the citizens^^ there are asleep and let you thru or you die pretty quickly. You jump it down with your carrier, an investment of more than a billion of isk and at least 3 month of training or you jump it down with your jumpfreigher a investment of at least 5 billion and a training of more than 3 months with pretty expensive skillbooks.
Hopefully you have someone in your new alliance who jumps the stuff down to your new homesystem. Now you have a 60 million ship in the hostile space of 0.0 where you can only run the belts.
You start ratting than 10 minutes later someone in intel says a hostile ship entered your space. First rule any pve ship needs to dock immedialty or go save, that means no isk for you and a tick of 0 isk.
Second rule everyone who hides can defend the system too, so you need to reship into something else at least a hero tackle, a small frigate which tackles the incoming hostile ship, again an investment of at least 2 million and a low chance of survival.
Killing incoming hostiles means most of the time setting up a gatecamp and wait, during this time you earn no isk you just lose time.
So you wait until the hostile is dead, logged off or you died and need to setup a new clone for a small amount of isk like 500k or so.
Your goal for a plex is still 20 million a day. You spent 60 million on the ship, 4-7 million for the jump which was done by one of your new alliance members and 2 million for a tackle ship. That means you need to receive in the best case 666 million in the first month of 0.0 live to buy one plex.
You can make in theorie 24 million an hour, without loot, that means you need to rat 28 hours a month to receive a plex, roughly an hour a day.
Depending on where your 0.0 space its located it could be easy task or if you have frequent "visitors" it could be an intersting^^ task. By the way you still haven´t done anything for yourself to enjoy the game you just work for a plex, like a hamster in the wheel.
Goals in EVE
If you start playing EVE everything is new everything is interesting. You understand fast that this game is slow skills are trained in real time therefore you begin setting up goals for yourself.
Everyone has a different goal ingame, but most people aim for earning a plex a month.
The price for a plex is currently around 600 million isk. You can buy a plex with real money via the EVE online webpage and than redeem it in your account or you can buy it with the ingame currency isk from the market for the current marketprice which fluctates like every other product on this market.
Many players even myself first goal was plexing the account so you don`t need to pay real money for the game.
On the one hand its great to pay a game with a ingame currency instead of paying real money, but how do you get this vast amount of isk and do you have still time to enjoy the game?
During my time in EVE, now more than two years, I´ve met many people who set up this goal and tried to fullfill it in no time. For most of them this game ended in work instead of fun. Like a smal hamster in his wheel they followed there goal and worked hard for it but lost the fun ingame.
The calculation behind this goal is easy. 600 million within 30 days for one account, that means you need to earn 20 million isk a day to pay just for the game.
In the following post I will show you what methods are around in EVE to fullfill this goal and how I did it.
Everyone has a different goal ingame, but most people aim for earning a plex a month.
The price for a plex is currently around 600 million isk. You can buy a plex with real money via the EVE online webpage and than redeem it in your account or you can buy it with the ingame currency isk from the market for the current marketprice which fluctates like every other product on this market.
Many players even myself first goal was plexing the account so you don`t need to pay real money for the game.
On the one hand its great to pay a game with a ingame currency instead of paying real money, but how do you get this vast amount of isk and do you have still time to enjoy the game?
During my time in EVE, now more than two years, I´ve met many people who set up this goal and tried to fullfill it in no time. For most of them this game ended in work instead of fun. Like a smal hamster in his wheel they followed there goal and worked hard for it but lost the fun ingame.
The calculation behind this goal is easy. 600 million within 30 days for one account, that means you need to earn 20 million isk a day to pay just for the game.
In the following post I will show you what methods are around in EVE to fullfill this goal and how I did it.
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