Sonntag, 22. Dezember 2013

Flying anomalies in 0.0

The same basic investment rules as in the last post apply to flying anomalies in 0.0.
First you need a suitable ship that means a battleship with mostly T2 equipment, the guns or bays can stay T1 for the first month or so.
This means an investment of at least 600 million for example for a Raven_Navy_Issue plus an investment of 90 million for the Noctis which is looting the anomalie afterwards.
Due to the changes of rubicon you could use instead of the noctis a mobile tractor unit which will not be agressed by the rats and can start to collect the loot from the beginning. In addition to that you can use a destroy who has a few salvagers equipped and than replace the slow and helpless noctis at the salvaging part.
Nevertheless due to the warpspeed changes your battleship is a big shiny chunk of metal which can simply die to a small ship like a bomber like it happens here.
But I will not talk about how stupid people in shiny ships act in 0.0 or how good intel works.

I just explain the basic investment and risks behind this adventure.

So your goal is still to buy a plex a month. A T2 fitted battleship cost around 600 million based on your race you can buy cheaper ones, to fly this ship and survive in eat you need at least 3 month of training.
That means 600 million for the bs + 90 million for the noctis + 4-7 million transport costs or 7 million for a tractor unit + 5 million for a destroyer.

For the first calculation it means a pure investment of 694 million, for the second option 612 million.

What can expect to earn out a anomalie in 0.0?

That is different but with low skills you can run a hub or a forsaken hub in around 30 minutes that results in tick of 12 million poor cash without loot. Therfore you just need around 17 hours a month to achieve your goal. But please think in the first place how do you get a 600 million ship where does the isk come from for this investment???

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